The Ed Sullivan Theatre tour

May 23, 2015 Comments off

Google Maps now includes inside the Ed Sullivan Theatre, with the recently torn down David Letterman set. You can check out the audience, and even get a bit backstage!

My New Favorite Thing

April 9, 2015 Comments off

The Apple II watch. Custom made, with instructions so you can make one, too!

Here’s an article with some more details (the floppy drives are just for show, unfortunately, but that boot-up screen is awesome). Things to notice – the little power notch on the top of the “monitor” – great touch. And check out the first comment on the article –  it’s from someone who should know a bit about this watch’s accuracy.

Baby, if you’ve ever wondered…

March 16, 2015 Comments off
For those of you too young to remember, WKRP in Cincinnati was a show about a radio station that lasted 90 episodes from 1978-1982. You may know it for the Thanksgiving Day episode, “Turkeys Away.”

I saw it mostly in reruns, but when it’s music licensing ran out (I’m guessing after about 10 years), rather than pay the ridiculous amounts of money for the original songs (lots of rock and roll, mostly), they instead replaced the music with “sound-alike” music that didn’t sound like the originals at all. In a few places they also had to replace the dialogue under the music, since there weren’t always separate audio tracks. They didn’t get the original actors back, and it sounded pretty horrible.
But even more than that, the music was a strong part of the show’s charm. It’s still a good show without the original soundtrack, but it was a really good show with that music. Here’s an article covering the Shout Factory!’s new re-issue of WKRP, with as much of the original music as anyone’s ever going get until it goes into public domain in about 100 years.
And here’s where to buy it (for $119! – complete with a short video of the Thanksgiving Day episode).
I’m so looking forward to hearing Foreigner “Hot Blooded” when Les gets ready for his date with Jennifer. I checked – it’s in there.

This Is Not the Film You Are Looking For

March 10, 2015 Comments off

Hey, look. It’s the rejection letter that United Artists sent to George Lucas about some movie he wanted to make called “The Star Wars.” What do you think ever happened to that script?

Why I Don’t Like Amateur Science Fiction

March 4, 2015 Comments off

“That’s all any of us are: amateurs. We don’t live long enough to be anything else.”

 – Charlie Chaplin

This is a tough one to write, because I know lots and lots of people who have made or are making science fiction, and I’m sure this doesn’t apply to you. :)

But here’s why I don’t like amateur science fiction: Because it’s boring.

I recently read a comic called Saga, written by Brian K. Vaughan. It’s a pretty fantastic blending of Sci-Fi and Fantasy – lots of crazy characters that are common in both genres interacting in fun ways. But that’s not what makes it so good.

What makes it so good is that it takes those elements for granted: the crazy sci-fi (there are people with tube-style televisions for heads that can show things they want to project, but when they get emotional, they lose some of that control and start to show images reflecting their feelings), the great fantasy (there’s a spaceship forest where spaceships grow and if they like you, they might take you where you want to go), all that is just there. But the story is about the parents of a baby girl who are hunted and hated because they’re from warring races, and the child is considered an abomination.

It’s a chase, with our lead characters on the run from some truly powerful, fascinating, and gruesome people. It’s fun and exciting and just a good story. And it also has all these fantasy and sci-fi elements. But it’s just a good story.

And that’s where amateur science fiction tends to fail. I’ve sat through way too many films that are only about the sci-fi concept, and doesn’t seem to care that I’d like to be entertained. Also, most concepts, I’ve seen before, 50 years ago on the Twilight Zone, or read 30 years ago in an Alan Moore comic in 2000 AD (a book that’s been around long enough to have passed the future year of its title).

Because everything’s been done already. There’s no new idea that you can show me. And that’s OK, it doesn’t have to be new. But it does need to be entertaining.

An old teacher of mine (another old screenwriting teacher – Hi, Gil!) hammered this home with me. A guy in my screenwriting class thought he had the greatest idea for a film – aliens come and they eat our garbage and shit gold bricks. I wasn’t deep enough into storytelling to get what wasn’t working there- it sounded original, but felt empty. And Gil hit it on the head with the question “And what’s the story?” The guy repeated the same thing about the aliens. “But what happens?” And that’s the problem. The idea is a setting – it’s the same as “I’ve got an idea. It takes place in prison.” That’s not a story – there are no events. It’s not even the premise, it’s just one element of something that could take place in a story. But it’s not a story.

A story is about a guy who comes across a gold brick, and tries to hide it from his family that he’s trying to abandon (there’s a character with a goal). And he goes through ridiculous trials and conflicts to keep the brick from the family. As he finally is able to escape with his new-found wealth, the global economy is shattered when aliens are discovered and the gold standard is ruined by their bathroom habits.

Way too much amateur science fiction studies the aliens, instead of telling a story that could work whether it’s about aliens or not, and the aliens are just a cool element in a much cooler story.

Categories: Uncategorized

Storytelling – the Fourth Definition

March 2, 2015 Comments off

And the final version: Denny O’Neil’s Comic Book Structure. I’ve been talking about storytelling structure on the blog for the last couple of weeks, and different people’s definitions of structure. Here’s the first post with all four definitions, then here’s part 1, part 2, and part 3 to get you caught up.

DennyONeilDenny O’Neil is a pretty famous comic book writer from the late 60’s to the 90’s. His biggest comics were Green Lantern/Green Arrow in the early 70’s, considered to be a landmark run in making comic books more relevant to current social themes, as well as being the editor of the Batman books from about 1985 to about 2000. If you know about important times in the Batman mythos, that time period is pretty key. My favorite, though is a book he started in 1987 called the Question, which included a reading list in every issue of thematically related books to each story. That’s how I came to the works of Hermann Hesse and Robert Pirsig, and my library still has many of those books that I bought because he suggested them.

O’Neil went on to teach comic book writing and had his own version of storytelling structure specific to writing comics. Here’s the outline:

  • Hook
  • Inciting incident.
  • Establish situation and conflict.
  • (Major visual action.)
  • Develop and complicate situation.
  • (Major visual action.)
  • Events leading to –
  • Climax with Major visual action.
  • Denouement

First I want to dissect this as a standard super-hero story, and then look back at it to imagine it in other genres, where it has a lot to offer.

ComicsA quick side-note. As a comic book fan, it’s important to me to mention that I’m using a typical super-hero story as the generic genre of comic books, but you should know that comic books are much more than super-heroes. There are many great comics that have nothing to do with comics, and you should check them out. No matter who you are and what your interests, there is a comic book that you would love, I’m certain. You might need to look past the first 18 shelves in your local comic store, which are all super-heroes from Marvel and DC, but they’re there, and many are awesome. Go check some out!

So the standard super-hero story is about action, and the Hook is where you grab the viewer. In a super-hero story, that means on page one, someone should be hitting someone, or saving someone from a burning building, or some other exciting action. Get the story off to an exciting start to “hook” the viewer into reading the rest of the story.

untoldlegendbatman3The Inciting incident is a behind-the-scene writing term for the moment the hero gets into the story. For our super-hero story, it might be the Joker robbing a bank, which incites Batman to catch him and bring him to justice. It’s that event that causes our hero to take action, whatever that may be.

Establishing the situation and conflict is actually not much deeper than it sounds. The story needs to set up its details. The Joker was last seen at some location, and has been known to associate with Catwoman recently. Whatever info we need to be able to follow this story.

Major Visual Action. I like this a lot, and we’ll get into why when we look at this point for other genres. In super-hero stories, it generally means a fight. Batman finds Joker, and they beat each other up for a bit before Joker escapes with the help of Catwoman who takes Batman by surprise.

Develop and complicate the situation – again, not a lot to discuss. The situation gets more developed. Batman digs into Catwoman’s last whereabouts, and discovers she was seen at the Ace Playing Card Company warehouse – might the Joker be there, too?

Major visual action – more fighting! This is why we buy super-hero comics, right? Joker and Catwoman overpower Batman because they’re on their home turf.

Events leading to the climax – more complications and development of the story. Batman figures out why Joker and Catwoman are teamed up and what their plan is, and prepares his own plan to stop them.

The climax with Major Visual Action – and they duke it out and Batman wins! Hooray! And they celebrate their victory in the denouement – the “moment after.” Like the “what’s different” moment in the Bob Reiser structure, but in French.

So what does all this comic book stuff have to do with your story? Everything. While this is specifically for comic books, and probably directly for super-hero stories, this structure has some excellent reminders for any film storyteller.

The first is that your story needs a hook. What draws the viewer in and makes them want to watch? Your story is likely to be seen in one of two places – youtube or a film festival. Both of those places have HUGE options of other films to look at. Think about your own habits. How long do you watch a youtube video before you click to look at something else? I’m a pretty rough audience and give about 10-30 seconds at most. Sometimes less, almost never more unless I know it’s something I want to see. Film Festival screeners are the same – they’ve got a stack of films to get through in a short amount of time and if you don’t hook them somehow, why are they going to take the time to watch your whole film? You have to start with something that draws us in! Your first moments are the most important moments, and they need to be something that tells me this is worth my time.

Jim CarreyThe other great reminder in this definition is the repeated “Major Visual Action.” No matter your genre, film is a visual medium, and so many of us fall into the habit of having our films talk through every moment, that we need to be nudged and pushed to make our films visual. If you have a comedy, you should include major visual comedic moments. If it’s a romance – major visual romantic moments. If it’s a drama, let me see some visual drama, not just words thrown around. It’s a great little prod to get us out of the dialogue and into the visual actions.

And those are the four storytelling structure definitions that I use – both to teach and for my own work. They each have something that helps draw out key elements in telling stories, and I suspect others find different uses for them than I do. Let me know if there’s a version you like that I don’t have here (there are LOTS of them), and please, point me to them. I’d love to add more to this list!

Storytelling – The Third Definition

February 26, 2015 1 comment

This is the 3rd part of a series of posts about different versions of storytelling structure. For the earlier posts – here’s the first introductory post, here’s where I dig into the first version, and here’s the second.

academicThis version is a more academic version of the definition, and it’s intentionally buried third. I’m often not a fan of “academic-speak” (which is funny given my day job),  but I like this version for a couple of reasons. First, the definition again:

A story is a structured narrative designed to achieve an emotional effect, demonstrate a proposition or reveal character. Now add:

  • It must have conflict and there must be something at stake.
  • Action should rise and culminate in most powerful moment.
  • Everything should be presented with maximum clarity.
  • Every element of the film–action, dialogue, camera work, lighting, production design, costuming, editing, sound design, music–should be aimed at achieving all of the above.

A “structured narrative” of course refers to the structure discussed in the first two versions. I’d revise this to say that the narrative is designed to achieve an emotion effect –period-. And it can also demonstrate a proposition (make a point or moral, which stories inherently do) or reveal character. But not to quibble – let’s get to the good stuff.

  • It must have conflict and there must be something at stake.

Just as we were saying in the earlier versions – the story needs conflict and stakes. Nothing new here.

  • Action should rise and culminate in most powerful moment.

But here’s something. Action should rise. As the film goes along, things should get more interesting. The simple way to look at this is that in an action film, things should get more exciting. The big explosions should wait until the end, and each sequence throughout the film should be in some way more exciting than the last. In a drama, things should get more and more dramatic, building to the most dramatic. In a comedy… you get the idea, yes?

Fortunately, stories often do this naturally. As we watch a film, assuming that it’s working, we get more emotionally involved with the characters as the story goes on. So as we’re more engaged with them, we care about them more and more, and the events they’re involved in often are more interesting/exciting/dramatic/funny as a result.

But the Avengers should still end with the Alien invasion. Put the big stuff at the end and build to it.

james-bondJames Bond films turn this on their ear a bit – they usually start with some big exciting piece, then slow down and build a story. And by the end, even though the final action sequence may not be as much of a thrill-ride as the opening, it has more meaning because we’re involved with the characters and the story. There’s context and emotion with the events that the opening sequence doesn’t have. So it does build to that most powerful moment, even though, out of context, the opening may be stronger.

  • Everything should be presented with maximum clarity.

Table at Luigi's Logo - 6x8A story about Table at Luigi’s, here. As my first feature film, I wanted to add a small mystery to the story. Two of the characters had a rough backstory that I wanted to keep mysterious. We saw the results of their backstory on their relationship, with little clues and suggestions thrown in, but  without their history ever being explicitly revealed. As a writer, I loved this little mystery. As a director, I loved this little mystery.

As an editor, who showed my work to test audiences, I hated the mystery. As we screened the film, many things just weren’t working for viewers. And we finally traced the key problem back to this little mystery. Audiences didn’t like those characters because they were frustrated trying to sort out what was going on with them, and that started creating confusion in the main story.

We used some ADR, and a few simple pickups to clarify those character’s backstories, clearing up the mystery, which helped keep new test audiences involved and engaged. But we did encounter a new problem – audiences now liked those characters and were frustrated that their problems weren’t resolved. Another pickup later and we had that problem solved.

Everything should be presented with the maximum clarity. Give the audience what they need to follow your story.

  • Every element of the film–action, dialogue, camera work, lighting, production design, costuming, editing, sound design, music–should be aimed at achieving all of the above.

This is a big one in film school. So much of the work we have students do in classes is about the camera and the lights and the microphones and all the technical elements that students often think that the mechanics of filmmaking are the whole process. I’ve sat through many terrible films where students sit around praising each other for the wonderful angles and color correction.

Because here’s the problem – good luck getting an audience to sit down to look at your wonderful angles, if they’re not revealing something about a character that I care about. I’ve seen lots of films with great sound design that I’d never want to see again because there was no story.

Not that the technical elements don’t matter – they absolutely do! But they matter in how they serve the story and engage the audience more directly with the material. Nothing is more important than that.

Next post, we’ll look at Denny O’Neil’s comic book structure – I like it a lot for films, too.

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